A downloadable game

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Swipe by step is a base template demo for movement based on a specified distance.

This .bbdoc supports was created for top down 2D styles of games.

Created with Buildbox 3.2.0

Note:

- You have the standard swipe node options + some new fields responsible for player's movement

Step Length the distance between swiping points and can be adjusted based on your needs

Speed the vector 3 responsible for movement speed (we use only X and Y values)

-Delay Between Swipes: the delay time required to pass before you can swipe again

Drag Length the minimum distance drag in pixels that is required to register your swiping motion

#buildbox

Purchase

Buy Now5.00€ EUR or more

In order to download this game you must purchase it at or above the minimum price of 5.00€ EUR. You will get access to the following files:

Character.bbasset 4 kB
Corner small.bbasset 2 kB
Corner.bbasset 2 kB
Limit.bbasset 2 kB
Swipe Step by step 3.2.0.bbdoc 203 kB
Tile Blue.bbasset 2 kB
Tile White.bbasset 2 kB

Comments

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Hi,I purchased this code for step limit.And i used this for a 3d game.Unfortunately it was hard to make it work but got it working :) however when the character collides with another object it just pass through it. How to fix this ? i think its not detecting collision .

Hi, thank you so much for purchasing this. To fix your issue you need to adjust the 4 if colliders that are available on character node (L,R,U,D) left right up and down. Those 4 colliders needs to be at the limit of the player in such way that when colliding with anything it wont allow the player to move on. A good practice is to keep the wall's collider to static (from the Start node).

Note: If colliders works only with collision shapes that are set in "Start" node of that entity object. you cannot trigger 2 if colliders with one and another. Please let me know if you manage to fix it.

Hi,

You are welcome and thanks for the response :) .The wall has been set to static.However the character object pass through it .

Note: For 3d i modified y axis with z.

That means that the if collide is not triggered, would you mind sharing your bbdoc in a .rar or .zip format in a private message so I can have a look on it?

Hi,I have send you the bbdoc via buildbox forum :)

Thank you so much!